![]() When I do a Build & Run in Unity v5.4.1f1, the game gets transferred and launches and promptly crashes. (ProcessLogin) ĭebug.Log("Social platform authentication failed.") ĭebug.Log("Social platform authentication succeeded.") ![]() Activate the Google Play Games platform PlayGamesPlatform.DebugLogEnabled = true PlayGamesPlatform.InitializeInstance(config) identify the player to other services such as Firebase. associated back end server application and exchanged for an OAuth token. requests a server auth code be generated so it can be passed to an requests the email address of the player be available. registers a callback for turn based match notifications received while the registers a callback to handle game invitations received while the game is not running. ![]() PlayGamesClientConfiguration config = new PlayGamesClientConfiguration.Builder() Using .Binary ĭebug.Log("Application platform: " + atform)
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